Note
The strategies shown here are to solve mechanics at the maximum difficulty, otherwise known as Q40. Players can apply these solves to the lower difficulties with no issue.
A list of changes in-between difficulties can be seen here.
Raidplans
Raidplans are an interactive guide that allow you to click through each phase individually and review the mechanics in an easy to understand manner.
FVQ RaidplanWaymarks
Waymarks can be imported to the game using Waymark Preset Plugin, or you can ask a friend to import them for you and save a copy for yourself.
waymarks
{"Name":"FVQ","MapID":1063,"A":{"X":-606.0,"Y":0.0,"Z":-314.0,"ID":0,"Active":true},"B":{"X":-594.0,"Y":0.0,"Z":-314.0,"ID":1,"Active":true},"C":{"X":-594.0,"Y":0.0,"Z":-286.0,"ID":2,"Active":true},"D":{"X":-606.0,"Y":0.0,"Z":-286.0,"ID":3,"Active":true},"One":{"X":-611.0,"Y":0.0,"Z":-314.0,"ID":4,"Active":true},"Two":{"X":-581.0,"Y":0.0,"Z":-307.0,"ID":5,"Active":true},"Three":{"X":-589.0,"Y":0.0,"Z":-286.0,"ID":6,"Active":true},"Four":{"X":-619.0,"Y":0.0,"Z":-293.0,"ID":7,"Active":true}}
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Difficulty Changes
Changes in difficulty are only noted in relation to Q40.
(e.g. "The Light/Dark Vengeance debuffs last for 3 minutes." as opposed to 1 minute in Q40.)
Q15
General:
- The Light/Dark Vengeance debuffs last for 3 minutes.
- Scourging Blaze uses the Exaflare pattern from the Normal mode.
- Searing Chains don't create plus-shaped AoEs shortly after the tethers break.
- The towers don't inflict
Bleeding, and don't require the Light Vengeance debuff to resolve properly.
Mechanical:
- During Shackles of Greed, only the
Healer receives their debuff.
- The
Doom debuff during Crime and Punishment lasts for 8 seconds.
- There are only 4 Flameborns during Fevered Flame.
Q25
General:
- The Light/Dark Vengeance debuffs last for 2 minutes.
- Scourging Blaze uses the Exaflare pattern from the Normal mode.
- The towers don't inflict
Bleeding, and don't require the Light Vengeance debuff to resolve properly.
Mechanical:
- The
Doom debuff during Crime and Punishment lasts for 8 seconds.
- There are only 4 Flameborns during Fevered Flame.
Q30
General:
- The Light/Dark Vengeance debuffs last for 2 minutes.
- The towers don't inflict
Bleeding, and don't require the Light Vengeance debuff to resolve properly.
Mechanical:
- The
Doom debuff during Crime and Punishment lasts for 6 seconds.
- There are only 4 Flameborns during Fevered Flame.
Q35
General:
- The Light/Dark Vengeance debuffs last for 2 minutes.
Mechanical:
- The
Doom debuff during Crime and Punishment lasts for 6 seconds.
- There are only 4 Flameborns during Fevered Flame.