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Dawntrail - Dungeon - FVQ

The Final Verse (Quantum)

Contributors: MR, Pod, Kobe

Note

The strategies shown here are to solve mechanics at the maximum difficulty, otherwise known as Q40. Players can apply these solves to the lower difficulties with no issue.

A list of changes in-between difficulties can be seen here.

Raidplans ​

Raidplans are an interactive guide that allow you to click through each phase individually and review the mechanics in an easy to understand manner.

FVQ Raidplan

Waymarks ​

Waymarks can be imported to the game using Waymark Preset Plugin, or you can ask a friend to import them for you and save a copy for yourself.

waymarks
{"Name":"FVQ","MapID":1063,"A":{"X":-606.0,"Y":0.0,"Z":-314.0,"ID":0,"Active":true},"B":{"X":-594.0,"Y":0.0,"Z":-314.0,"ID":1,"Active":true},"C":{"X":-594.0,"Y":0.0,"Z":-286.0,"ID":2,"Active":true},"D":{"X":-606.0,"Y":0.0,"Z":-286.0,"ID":3,"Active":true},"One":{"X":-611.0,"Y":0.0,"Z":-314.0,"ID":4,"Active":true},"Two":{"X":-581.0,"Y":0.0,"Z":-307.0,"ID":5,"Active":true},"Three":{"X":-589.0,"Y":0.0,"Z":-286.0,"ID":6,"Active":true},"Four":{"X":-619.0,"Y":0.0,"Z":-293.0,"ID":7,"Active":true}}

Difficulty Changes ​

Changes in difficulty are only noted in relation to Q40.

(e.g. "The Light/Dark Vengeance debuffs last for 3 minutes." as opposed to 1 minute in Q40.)

Q15

General:

  • The Light/Dark Vengeance debuffs last for 3 minutes.
  • Scourging Blaze uses the Exaflare pattern from the Normal mode.
  • Searing Chains don't create plus-shaped AoEs shortly after the tethers break.
  • The towers don't inflict Bleeding Bleeding, and don't require the Light Vengeance debuff to resolve properly.

Mechanical:

  • During Shackles of Greed, only the Aetheric Mimicry Healer receives their debuff.
  • The Doom Doom debuff during Crime and Punishment lasts for 8 seconds.
  • There are only 4 Flameborns during Fevered Flame.
Q25

General:

  • The Light/Dark Vengeance debuffs last for 2 minutes.
  • Scourging Blaze uses the Exaflare pattern from the Normal mode.
  • The towers don't inflict Bleeding Bleeding, and don't require the Light Vengeance debuff to resolve properly.

Mechanical:

  • The Doom Doom debuff during Crime and Punishment lasts for 8 seconds.
  • There are only 4 Flameborns during Fevered Flame.
Q30

General:

  • The Light/Dark Vengeance debuffs last for 2 minutes.
  • The towers don't inflict Bleeding Bleeding, and don't require the Light Vengeance debuff to resolve properly.

Mechanical:

  • The Doom Doom debuff during Crime and Punishment lasts for 6 seconds.
  • There are only 4 Flameborns during Fevered Flame.
Q35

General:

  • The Light/Dark Vengeance debuffs last for 2 minutes.

Mechanical:

  • The Doom Doom debuff during Crime and Punishment lasts for 6 seconds.
  • There are only 4 Flameborns during Fevered Flame.

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