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Dawntrail - Dungeon - FVQ

The Final Verse (Quantum)

Contributors: MR, Pod, Kobe

Note

The strategies shown here are to solve mechanics at the maximum difficulty, otherwise known as Q40. Players can apply these solves to the lower difficulties with no issue.

A list of changes in-between difficulties can be seen here.

Raidplans

Raidplans are an interactive guide that allow you to click through each phase individually and review the mechanics in an easy to understand manner.

FVQ Raidplan

Waymarks

Waymarks can be imported to the game using Waymark Preset Plugin, or you can ask a friend to import them for you and save a copy for yourself.

waymarks
{"Name":"FVQ","MapID":1063,"A":{"X":-606.0,"Y":0.0,"Z":-314.0,"ID":0,"Active":true},"B":{"X":-594.0,"Y":0.0,"Z":-314.0,"ID":1,"Active":true},"C":{"X":-594.0,"Y":0.0,"Z":-286.0,"ID":2,"Active":true},"D":{"X":-606.0,"Y":0.0,"Z":-286.0,"ID":3,"Active":true},"One":{"X":-611.0,"Y":0.0,"Z":-314.0,"ID":4,"Active":true},"Two":{"X":-581.0,"Y":0.0,"Z":-307.0,"ID":5,"Active":true},"Three":{"X":-589.0,"Y":0.0,"Z":-286.0,"ID":6,"Active":true},"Four":{"X":-619.0,"Y":0.0,"Z":-293.0,"ID":7,"Active":true}}

Difficulty Changes

Changes in difficulty are only noted in relation to Q40.

(e.g. "The Light/Dark Vengeance debuffs last for 3 minutes." as opposed to 1 minute in Q40.)

Q15

General:

  • The Light/Dark Vengeance debuffs last for 3 minutes.
  • Scourging Blaze uses the Exaflare pattern from the Normal mode.
  • Searing Chains don't create plus-shaped AoEs shortly after the tethers break.
  • The towers don't inflict Bleeding Bleeding, and don't require the Light Vengeance debuff to resolve properly.

Mechanical:

  • During Shackles of Greed, only the Aetheric Mimicry Healer receives their debuff.
  • The Doom Doom debuff during Crime and Punishment lasts for 8 seconds.
  • There are only 4 Flameborns during Fevered Flame.
Q25

General:

  • The Light/Dark Vengeance debuffs last for 2 minutes.
  • Scourging Blaze uses the Exaflare pattern from the Normal mode.
  • The towers don't inflict Bleeding Bleeding, and don't require the Light Vengeance debuff to resolve properly.

Mechanical:

  • The Doom Doom debuff during Crime and Punishment lasts for 8 seconds.
  • There are only 4 Flameborns during Fevered Flame.
Q30

General:

  • The Light/Dark Vengeance debuffs last for 2 minutes.
  • The towers don't inflict Bleeding Bleeding, and don't require the Light Vengeance debuff to resolve properly.

Mechanical:

  • The Doom Doom debuff during Crime and Punishment lasts for 6 seconds.
  • There are only 4 Flameborns during Fevered Flame.
Q35

General:

  • The Light/Dark Vengeance debuffs last for 2 minutes.

Mechanical:

  • The Doom Doom debuff during Crime and Punishment lasts for 6 seconds.
  • There are only 4 Flameborns during Fevered Flame.

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